![]() ![]() ![]() LibEGL.so libEGL.so.1.0.0 libGLESv1_CM.so.1 libGLESv2.so libGLESv2.so.2.0. Ld.so.conf libEGL.so.1 libGLESv1_CM.so.1.1.0 libGLESv2.so.2 ![]() OpenGL ES 2.0 and EGL on desktop, updatedįinally, on my desktop Linux (Ubuntu 14.04), I already have (via libgles1-mesa-lts-vivid package etc) shared object files (that seemingly implement the GLES libraries) that Android OF apps are usually linked against: $ ls /usr/lib/i386-linux-gnu/mesa-egl/.Then, there are indicators GLES might run on desktop: The API, the reverse may or may not be true, depending on the particular Qt creator can show the result of the importer program in a. The desktop OpenGL 1.3 as the OpenGL ES is a stripped-down version of I wish use qt creator and qt, but with the android support. … an application written for OpenGL ES 1.0 should be easily portable to Here is what I have so far: First, I am assuming that GLES is a subset of OpenGL, so it should be possible to run a GLES app to run on desktop as far as porting goes, it seems possible: I couldn’t quite get debugging OpenGL directly on Android to work, so I thought: as OF on Android uses OpenGL ES (GLES) - why not make a desktop Linux OF application, which uses GLES for rendering, instead of the full OpenGL and debug that instead? So my question is, generally - is this possible, and how do I do it? I have been working with OF on Android, and realized I have some unexpected rendering which I’d like to debug. ![]()
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